A study published in Deviant Behavior reveals a significant link between academic stress and increased video game use among adolescents, driven by their confidence in gaming abilities.
Read MoreGamification involves integrating game-like elements into non-game contexts, such as shopping, to boost consumer engagement and brand connection. This approach leverages the widespread enjoyment of games to make interactions more engaging, aiming to increase sales and brand awareness.
Read MoreChildren as young as 10 are becoming dangerously addicted to video games, with severe consequences for their mental health and daily functioning. Tim Lewis recounts Dee's distressing experience with her son, Jake, whose gaming addiction led to a suicide attempt after a conflict over screen time.
Read MoreAt John Dewey High School in Brooklyn, senior Jayla Mallette and her peers are deeply invested in their Minecraft project, repurposing the Kingsbridge Armory for a city competition. Their enthusiasm is evident as they work late into the night, with their teacher, Mashfiq Ahmed, supporting their dedication.
Read MoreAt P.S. 100X in Soundview, fifth graders like Shafquat Wafi and Elysse Robles are deeply engaged in a Minecraft-based design project, coding and building virtual structures. Their team, The Straw Hat Luffers, participated in the "Minecraft Education Challenge: Battle of the Boroughs," an esports competition for NYC schools.
Read MoreA crowdfunding campaign has been launched for What the Pharma, a new card game designed by Dr. Mark Carew from the University of Exeter Medical School.
Read MoreRecent ING research highlights that while traditional financial education methods can be confusing and boring for many Australians, 71% believe gaming offers an effective alternative for learning about finances. Nearly 40% of Aussie gamers say digital games have improved their saving habits, and 58% would prefer games designed to enhance financial literacy.
Read MoreJoin the 2025 Board Game Design Virtual Summit from February 4–10, 2025! Access expert interviews, live Q&A panels, and insights from leaders like Matt Leacock and JT Smith. Network on Discord, playtest games, and choose from flexible passes, including the Free Pass or the all-inclusive Ultimate Pass with lifetime access and bonuses.
Read MoreIn Tokyo's Shibuya Ward, 110 students from 11 Kanto region high schools participated in a board game tournament, marking the seventh such event and a significant increase from the 36 participants in 2018. Students played popular games like Monopoly, Catan, and Carcassonne, with many also bringing personal favorites.
Read MoreSan Diego County’s innovative approach to education now includes custom computer games designed for severely disabled students. These specialized games, developed through collaboration between educators and tech experts, aim to enhance learning and engagement for students with significant physical and cognitive challenges.
Read MoreTabletop games like Warhammer 40k offer various cognitive and mental health benefits. Engaging with these games supports learning through complex statistics and probability, enhancing cognitive functions and memory.
Read MoreIn Tomales, California, residents are using a board game to prepare for wildfires, a method designed to enhance community readiness amidst increasing fire risks due to climate change. The game, developed by Tom Maiorana with NSF funding, simulates evacuation scenarios, incorporating real-life preparedness factors and random events like roadblocks or fire outbreaks.
Read MoreA study published in the International Journal of Forensic Medicine explored the link between video game aggression and real-world violent crimes, focusing on individuals with psychopathic traits and those convicted of murder.
Read MoreThe article by Claire Muselman explores the potential of gamifying the workers' compensation adjuster role to enhance claim management. By applying principles from serious games, the approach aims to improve adjusters' engagement and efficiency by turning routine tasks into interactive, rewarding experiences.
Read MoreAt the First Philippine Pharma Convention on February 15, 2024, former Dean Maria Eliza Ruiz Aguila presented “AXEL (Augmented eXperience E-health Laboratory) Virtual Care: Alagang Pinoy sa Makabagong Panahon,” a pioneering initiative using immersive gamification technology for rehabilitation.
Read MoreGamifying math learning enhances student engagement and understanding by integrating play into educational activities. Dr. Sara Delano Moore emphasizes four key strategies to encourage play in education and highlights the importance of inclusivity in game-based learning.
Read MoreThe AI tech boom is marked by rapid growth, with the AI market valued at $241.8 billion, surpassing the global movie industry and rivaling the video game sector. Since OpenAI's release of ChatGPT in November 2022, AI tools and products have captivated consumers, driving a new era of tech.
Read MoreThe U.S. State Department’s Global Engagement Center (GEC) is exploring video games as a tool to combat disinformation by funding a $1 million proposal for a game on sandbox platforms like Fortnite.
Read MoreReedah El-Saie founded Brainspark Games to address educational challenges she faced as a mother and advocate for inclusivity. Noticing the stress of academic pressures and a lack of diverse representation in curricula, she sought to merge gaming with education.
Read MoreA study published in the Journal of Cognitive Enhancement found that adults with multiple sclerosis (MS) who played video games regularly exhibited better neuropsychological functioning, including enhanced visuospatial learning, short-term memory, and executive functioning.
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