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New Learn to Swim programme features playful characters and game-based learning

Oldham Active, the charitable trust managing leisure facilities in Oldham, has launched a specialized Learn to Swim program for children aged three and up. Developed by Aquatics Brand Manager Becca Thomas, the program focuses on creating a fun, engaging environment that emphasizes water safety and core skills through games.

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US Army to spend $26bn on gamification and simulation training by 2028

The US military is set to invest over $26 billion annually in gamification and simulation training by 2028, focusing on enhancing training and recruitment. While gamified training uses game-like elements to help personnel acquire skills, concerns arise regarding its effectiveness, potential desensitization, and ethical implications, especially related to underage recruitment.

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Levelling up healthcare: Understanding games' life-changing medical potential | Playable Futures

Video games have long been used in training and simulation, and their potential in healthcare is growing rapidly. With advancements in game tech, particularly tools like Speech Graphics' Rapport platform, which offers realistic facial animation, the future of healthcare training and patient interaction looks promising.

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U.S. Edutainment Games of the ‘90s that Shaped My Childhood: A Retrospective

Reflecting on early video games, The Legend of Zelda: Ocarina of Time and Discworld were pivotal for their immersive 3D worlds and complex puzzles. These experiences ignited a lasting passion for gaming. Before personal computers became common, educational games on school PCs introduced me to interactive learning.

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