Role-playing games (RPGs) effectively entertain and educate players through immersive storytelling. This guide explores designing an RPG centered on public administration, highlighting core concepts like policy implementation, budgeting, and ethics.
Read MoreOldham Active, the charitable trust managing leisure facilities in Oldham, has launched a specialized Learn to Swim program for children aged three and up. Developed by Aquatics Brand Manager Becca Thomas, the program focuses on creating a fun, engaging environment that emphasizes water safety and core skills through games.
Read MoreThe video game industry has made strides toward inclusivity, with major titles featuring transgender characters and options for non-binary identities. Despite this progress, online gaming communities still experience sexism, and women comprise only 30% of game developers.
Read MoreIn recent years, the therapeutic benefits of role-playing games (RPGs) like Dungeons & Dragons and Final Fantasy have gained attention for their positive impact on mental health.
Read MoreGamification is transforming EFL/ESL education by enhancing student motivation, engagement, and learning outcomes through the integration of game elements like points, badges, and leaderboards.
Read MoreReleased in 1971, The Oregon Trail is considered the first survival game, designed by student teachers as an educational tool to simulate westward expansion. Players guide a wagon train over 2,000 miles, facing challenges like hunting, resource management, and unpredictable events.
Read MoreIn Space Invaders Extreme 2, players shoot fast-moving aliens to prevent them from reaching the bottom of the screen. A study in Nature indicates such action games may benefit children at risk for developmental dyslexia by enhancing their ability to perceive spoken sounds.
Read MoreThe US military is set to invest over $26 billion annually in gamification and simulation training by 2028, focusing on enhancing training and recruitment. While gamified training uses game-like elements to help personnel acquire skills, concerns arise regarding its effectiveness, potential desensitization, and ethical implications, especially related to underage recruitment.
Read MoreThe ancient Hindu hymn likened dice games to addiction, foreshadowing the societal collapse caused by gambling in Renaissance Venice. Games have fascinated humanity for millennia, reflecting our evolutionary past and teaching us about uncertainty and social interaction.
Read MoreGamification has proven effective in teaching complex theories and enhancing student engagement in the International Political Economy (IPE) module. By integrating NationStates, a simulation game, and board games like Risk and Settlers of Catan, students explore political concepts and international diplomacy interactively.
Read MoreCéline Veltman, a Dutch game developer, is crafting "Curiosmos," a video game inspired by her childhood fascination with space. At 28, Veltman is creating a game where players can build a solar system, observing cosmic phenomena like collisions and chemical reactions leading to planetary formation and life.
Read MoreGames have been part of human culture since ancient times, evolving from board games like The Royal Game of Ur to modern digital experiences. The 2016 Pokémon Go craze exemplifies our fascination with games.
Read MoreThe article explores how gamification can be used to boost citizen engagement in urban planning. By integrating game-like elements into planning processes, cities can make participation more appealing and interactive.
Read MoreUMass Dartmouth computer science students are contributing to whale conservation efforts through their work with the Whale Sanctuary Project. They are developing machine learning models to analyze underwater acoustic data, helping researchers identify and track whale calls more efficiently.
Read MoreThe APA article discusses the growing importance of inclusivity and ethical considerations in video game design. It highlights how developers are increasingly focusing on creating games that are more representative of diverse cultures, genders, and experiences.
Read MoreThe Inquirer article explores how video game designers are increasingly incorporating climate change themes into their games to raise awareness and promote environmental action.
Read MoreMattel announced it will make 80% of its games color-blind accessible by the end of 2024. This move aims to make gaming more inclusive for individuals with color vision deficiencies. The company will introduce design changes such as using patterns and textures alongside colors to differentiate game components.
Read MoreThe article discusses an innovative video game designed to enhance children's education by combining learning with interactive gameplay. Developed with a focus on various subjects and age groups, the game aims to make education engaging and effective.
Read MoreVideo games have long been used in training and simulation, and their potential in healthcare is growing rapidly. With advancements in game tech, particularly tools like Speech Graphics' Rapport platform, which offers realistic facial animation, the future of healthcare training and patient interaction looks promising.
Read MoreReflecting on early video games, The Legend of Zelda: Ocarina of Time and Discworld were pivotal for their immersive 3D worlds and complex puzzles. These experiences ignited a lasting passion for gaming. Before personal computers became common, educational games on school PCs introduced me to interactive learning.
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