The ‘‘STAR WARS: The First Jedi’’ Program—Effects of Gamification on Psychological Well-Being of College Students
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Read MoreGamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
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Read MoreA Video Game to Help the Fight Against the Vicious Tapeworm in Africa
Read MoreGamified online surveys: Assessing experience with self-determination theory
Read MoreTeaching with Business Simulation Games: Identifying and Overcoming Hurdles to Adoption
Read MoreThe Role Of Gamification, Perceived Playfulness, Learning Engagement, and Learning Motivation On Academic Achievement In Hybrid Learning
Read MoreInvestigating Inclusivity in Game-Based Learning: Current Practices and Multistakeholder Perspectives
Read MoreFive rules for the evolution of cooperation
Read MoreDesigning GBL for Higher Education: Pitfalls & Recommendations
Read MoreThe Application of Games to Engage Citizens in Climate Change Policy Development
Read MoreIf at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints
Read MoreBinary Social Game: A Principle for Enhancing Desired Behaviors through Asynchronous Social Interactions
Read MoreWorkshop on Understanding and Combating the Problematic Side of Play
Read MoreThe Relationship between Users’ Behavior and Their Flow Experience in Gamified Systems
Read MoreVulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players
Read MoreJank Accounts: We Should Study ‘Broken’ Games
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