Using game-based learning to teach young people about privacy and online safety
Read MoreToward an Enterprise Gamification System to Motivate Human Resources in IT Companies
Read MoreExamining the role of psychological needs and passion in problem video gaming
Read MoreAccessibility of Educational Games and Game-Based Approaches to People with Learning and Physical Disabilities: A Systematic Literature Review
Read MoreA taxonomy of learner-player’s emotions in serious games
Read MoreGame-Based Learning in Neuroscience
Read MorePunnett Farms: Developing An Immersive Educational Game-Based Platform for Learning Genetics
Read MoreMicrolearning: Transforming Education with Bite-Sized Learning on the Go—Insights and Applications
Read MoreGamification in Ethics Education: A Literature Review
Read MoreSerious Games as an Inclusive Disaster Risk Communication Tool: A Literature Review
Read MoreHow ChatGPT can inspire and improve serious board game design
Read MoreWalking into a Modern Painting: The Impacts of Using Virtual Reality on Student Learning Performance and Experiences in Art Appreciation
Read MoreHow to Create Serious Games? Proposal for a Participatory Methodology
Read MoreKnowledge Management as a Prism to Better Distinguish Useful Forms Derived from or Inspired by Games or Play Activities
Read MorePlaying Animal Farm: Designing a Dungeons & Dragons [D&D] One-Shot for Pivotal Play and Learning
Read More"This paper explores how grief in represented in mobile games. Through close readings of five mobile games, I argue that just as poetic language disrupts everyday language by drawing attention to the surface and texture of words, so too can poetic game elements disrupt the standard grammar of their platforms, thereby reawakening players to the layered meanings of ludic rhythms, forms, and materials….”
Read MoreExploring Transformative Aesthetic Experiences in Videogames
Read MoreWhat’s the News About Bad News? A Review of Bad News Games as a Tool to Teach Media Literacy
Read MoreTeachers' Strategies And Difficulties In Designing Gamification Activities
Read MoreThe Player-Learner Experience: A Comparison of Game Masters and Pedagogical Practices
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