A recent Pew Research Center survey reveals that 85% of U.S. teens play video games, with 41% playing daily. The study highlights both positive and negative aspects of gaming: 56% of gamers report improved problem-solving skills, but 41% experience disrupted sleep.
Read MoreRecent developments in the video game industry challenge the notion of gaming as merely a recreational pastime, highlighting its potential to tackle real-world issues through "gamification." This approach integrates game mechanics into non-game contexts to engage users in solving problems like energy conservation and climate change, exemplified by the UN's Mission 1.5.
Read MoreGaming, whether digital or traditional, carries significant real-world implications, as highlighted by Arizona State University alum Kishonna L. Gray's research on marginalized communities. As the 2024 Lincoln Center Visiting Scholar, Gray discussed the intersection of games, identity, and social norms, urging a reevaluation of game interactions' effects on historically marginalized groups.
Read MoreLinkedIn's introduction of a games section heralds a new era of engagement in the professional sphere. While aiming to deepen connections and inject fun, it prompts reflection on employee-company relationships, potential competitiveness, and the balance between virtual and real-world interactions.
Read MoreEducators and gaming experts at PAX East advocate for integrating video games and tabletop games into education, noting their potential to enhance learning. Amy Doyle, a technology teacher, emphasizes gaming's familiarity to students and its ability to engage them in learning.
Read MoreÅsa Bredin, Mojang Studios' studio head since 2023, initially entered gaming through engineering over 15 years ago. Her sons introduced her to Minecraft, Mojang's iconic franchise. As "super users," they inspired her involvement. She found Minecraft a safe, creative space for her boys, but her behind-the-scenes role in the game set her apart.
Read MoreBreaking the mould of traditional education, JBL, in collaboration with Garena, introduces the JBL Quantum Game Theory programme. The JBL Quantum Game Theory programme embodies a new era where gaming becomes a conduit for learning.
Read MoreArtificial intelligence has already transformed the gaming industry with its ability to make games more realistic, challenging, and immersive than ever before. This is just one example of how AI is already shaping the future of the gaming community.
Read MoreA team at Naval Surface Warfare Center Dahlgren Division Dam Neck Activity developed a prototype to utilize this increasing background in the gaming world to improve training solutions for the U.S. Marines. The Gaming Environment for Air Readiness prototype was developed over a 12-month period thanks to funding from the Office of Naval Research Global Tech Solutions.
Read MoreIn the pre-production process, artists and game designers carry out the initial research that defines the genre and the style of the future game, they gather visual references and highlight the main features of the game.
Read MoreBy the age of 20, they have accumulated an average of 30,000 hours of gaming. Studies has shown many benefits to playing games in the classroom. Bright Hub Education describes game-based education as a method of teaching that allows learners to engage in different parts of games.
Read MoreIncorporating gaming into education can make learning more fun for students and help them retain information better.
Read MoreVillanova University M. Louise Fitzpatrick College of Nursing Associate Professor Sunny Hallowell, PhD, APRN, PPCNP-BC, a pediatric nurse practitioner and an expert in breastfeeding and neonatal ICU nursing, has developed the Neonatal Intensive Care Virtual Simulation Game, the first of several such games she hopes to develop as a 2021 Josiah Macy, Jr. Foundation Scholar.
Read MoreOne of my nephews sometimes explains to me about how he develops an avatar for his Minecraft game. Applying games in teaching is one way to spark students' interests, especially in pursuing STEM education. The types of games and the components that could be included in a game are virtually endless.
Read MorePeople would never have thought about gaming as something even remotely serious. Gaming was so casual at some point in time that 'casual gaming' was considered a needless expression. To encapsulate it all, your gaming skill is now a skill you can monetize Just like how content creation transformed itself over the past decade.
Read MoreVideo games and augmented and virtual reality simulations are the next phase in the federal government's workforce development strategy.
Read MoreBritish heritage brand Burberry has taken its first steps into the esports world through a new partnership with gaming organisationGen.G. The duo will be launching a four-part educational content series that aims to champion women and the importance of inclusivity in gaming, as part of the organisation's 'NetWork: Inspire' programme.
Read MoreMachine learning interests players with Procedural Content Generation for gaming. There are many ways to include machine learning in video games, and we now see the expansion of this field in the video game industry.
Read MoreHow can water managers and mediators mitigate conflict over transboundary water resources regardless of the geographic scale? We believe the answer is social learning through serious gaming. While the stated goal of all games is educating about sustainable management of water, each game forces the participants to think about water in many different forms, ranging from the differences in valuing surface water and groundwater, the packaging of water in the form of goods, the benefits from water than can be traded, and the apparent "Nexus" of water with food, energy, money, and the environment.
Read MoreBack in 2010 This mission to take our interest in gaming and collective imagining exercises and use them to help us better understand possible future outcomes-you and your team have been engaged in this for a while, and you have an astoundingly impressive track record at anticipating possible future outcomes.
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