The latest edition of the popular board game Catan, titled Catan: New Energies, incorporates climate crisis themes into its gameplay. Unlike its traditional pre-industrial setting, this version is set in the 21st century, integrating elements like power plants and pollution.
Read MoreGamification, the use of game-like elements in non-game contexts, is increasingly applied to environmental apps in Japan to promote greener behaviors. These apps employ features like point systems and digital rewards to encourage actions such as recycling or reducing carbon footprints. With government support driving app development, tools like the Green Carb0n Club app offer incentives for eco-friendly activities.
Read MoreGame night takes on a serious twist with board games addressing climate change. In "Daybreak," players cooperate to cut emissions and tackle disasters, but the game’s complexity and frequent failures can be overwhelming.
Read MoreClassic board games like Monopoly and Scrabble offer strategy and family fun, but recent research by Liam Cross and Gray Atherton suggests these games also benefit people with autism.
Read MoreGame worlds offer a unique approach to teaching complex subjects by integrating fictional narratives with contemplative learning, which enhances engagement and deeper understanding.
Read MoreThe concept of gamification—applying game design elements to real-world tasks—promised to transform mundane activities into engaging and productive experiences.
Read MoreIn a recent PC Gamer interview, Hidetaka Miyazaki, creator of Elden Ring, acknowledged that using guides to navigate FromSoftware games is a valid approach but noted that the studio aims for players to complete the game without relying on external help.
Read MoreAt Colby College, Michael Yankoski, a postdoctoral fellow at the Davis Institute for Artificial Intelligence, is leading an innovative project called CompHuSim. This simulation uses large language models to create virtual characters, or "sims," with distinct personalities and social networks.
Read MoreGame worlds create immersive fantasy universes based on narratives and themes to teach complex subjects in engaging ways. In educational settings, these worlds facilitate learning by allowing users to explore roles and scenarios within a fictional context, fostering deeper engagement through contemplative learning.
Read MoreGamification in the workplace involves applying game mechanics, like leaderboards and virtual badges, to non-game settings to motivate and engage employees. Companies such as IBM and Microsoft use gamification to enhance productivity by providing instant feedback and tracking progress.
Read More"On Sunday in Tomales, residents and firefighters played “Tomales Resilience,” a board game designed to simulate wildfire evacuation. The game, developed by UC Davis and funded by the National Science Foundation, helps players experience evacuation scenarios and prepare for real-life emergencies.
Read MoreOn the first International Day of Play, Ghana highlighted the essential role of play in children's development. Despite the fact that 41% of children are often restricted from playing outside, such limitations hinder their well-being.
Read MoreIn "How to Win at Real Life," Megan Garber and Andrea Valdez explore strategies for navigating modern life effectively. The discussion delves into practical approaches to achieve personal and professional success, emphasizing the importance of mindset, adaptability, and strategic planning.
Read MoreIn this NPR segment, Ayesha Rascoe and Wailin Wong discuss the evolving accessibility in video games. Rascoe shares her personal gaming experiences, while Wong highlights the significant progress made in including players with disabilities.
Read MoreThe Mind Calibrator game, showcased at the Sci-Bono FESTO Lab during Mathematics Week, combines numbers and critical thinking to prepare students for the workplace. On May 21, ninety Grade Nine students from three schools play-tested the game, receiving positive feedback.
Read MoreAndrew Bub, 53, credits his passion for games with aiding his recovery from two strokes in late 2022. An avid gamer since childhood, he launched GamerDad.com to help parents bond with their kids through video games.
Read MoreSimulation technology has been utilized for skill-building since 1966, starting with a VR display created by engineer Thomas Furness for U.S. Air Force pilots. Over time, simulations have expanded to train medical students and emergency personnel in high-stress situations.
Read MoreA man steals a muscle car with a woman inside, triggering a high-speed police chase after he drives past a patrol vehicle. He attempts to evade capture but ultimately surrenders when surrounded by police.
Read MoreThe question of what constitutes truth is increasingly relevant in today's media landscape, where narratives often overshadow facts. To make informed decisions, individuals must develop strong fact-checking and critical thinking skills.
Read MoreIn 2023, the board game industry reached $16.8 billion, projected to grow to $40.1 billion by 2032. While classics like “Scrabble” evolve, new games such as “Pandemic” and “Wingspan” have gained popularity.
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