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Japan’s gamified environment apps target a greener mindset

Gamification, the use of game-like elements in non-game contexts, is increasingly applied to environmental apps in Japan to promote greener behaviors. These apps employ features like point systems and digital rewards to encourage actions such as recycling or reducing carbon footprints. With government support driving app development, tools like the Green Carb0n Club app offer incentives for eco-friendly activities.

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How game worlds are helping health-care workers practise compassionate clinical responses  

Game worlds create immersive fantasy universes based on narratives and themes to teach complex subjects in engaging ways. In educational settings, these worlds facilitate learning by allowing users to explore roles and scenarios within a fictional context, fostering deeper engagement through contemplative learning.

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