Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis
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Read MoreThe use of gamification to improve reading and writing skills in Primary Schools
Read MoreReflections From Implementing a Virtual Social Innovation Lab
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Read MoreDigital games in the classroom: Benefits and Barriers
Read MoreSerious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games
Read MoreProfessional and pedagogical training of future students of higher education with elements of gamification
Read MoreFostering Creative Thinking Through Gamification in History Learning
Read MoreE-Module Speaking Based Gamification to Improve Students’ Intercultural Understanding
Read MorePerspective Chapter: Gamification – Pros and Cons
Read MoreDigital games-based learning : Minecraft in the 21st century classroom
Read MoreEmpirical Study of Adaptive Serious Games in Enhancing Learning Outcome
Read MoreIs Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing
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