Tackling misinformation with games: a systematic literature review
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Read MoreFuture Instructional Design in Game-based Learning and Gamified Learning: The Construction and Incorporation of Player Typology Family Tree in the Educational Context
Read MoreImpacting the Submission Timing of Student Work Using Gamification
Read MoreGamification in Education: Its Impact on Invisible Learning
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Read MoreMotivation no Jutsu: Exploring the Power of Badge Aesthetics in Gamified Learning
Read MoreExploring the Impact of Gamified Experiences on User Engagement in Fitness Apps: A GAMEFULQUEST Perspective
Read MoreEvaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration
Read MoreThe Relationships between Different Forms of Gamification and User Experience: A Study in the Context of Elderly Well-being Applications
Read MoreEngaging Minds – How Gamified Chatbots can Support and Motivate Learners in Digital Education
Read MoreGamified scaffolding in formal education: A scoping review
Read MoreUnplugGamify: A Didactic Material to Support Student-centered Unplugged Gamification
Read MoreUnderstanding the effects of gamification on work engagement: The role of basic need satisfaction and enjoyment among millennials
Read MoreLeaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types
Read MoreGamification in Management and Other Non-Game Contexts—Understanding Game Elements, Motivation, Reward Systems, and User Types
Read MoreDecreasing psychological distance to climate adaptation through serious gaming: Minions of Disruptions
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