THE SIGNIFICANCE OF USING GAMES IN TEACHING TEENAGE AND ADULT LEARNERS
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Read MorePopular Accessibility Settings in Digital Games: What accessibility settings do players with disabilities use and need?
Read MoreThe Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement
Read MoreValues throughout the Game Space
Read MoreSerious games as innovative formative assessment tools for programming in Higher Education
Read MoreInscrutable Games: How Players Respond to Illegible or Opaque Game Design
Read MoreAsymmetric Gameplay: Types and Perspectives
Read MoreAn automated approach to estimate player experience in game events from psychophysiological data
Read MoreEffects of Player-Level Matchmaking Methods in a Live Citizen Science Game
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