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Read More“You’ve got a Friend in Me” A Case for using Entertainment Education and Gamification Elements in Children’s Physical Activity Sessions: Creating an Immersive Environment to Increase Engagement.
Read MoreGamification Elements in Quizizz Applications: Evaluating the Impact on Intrinsic and Extrinsic Student’s Motivation
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Read MoreGamification Science, Its History and Future: Definitions and a Research Agenda
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Read MoreGamification and Interdisciplinary Scientific Research: Scientific Text Mining
Read MoreThe Effect of Online Gamification Learning on Students' Motivation and Students' Writing Descriptive Text
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Read MoreDoes Online Real-Time Quiz "Kahoot!" Increase Students' Knowledge and Enthusiasm During Laboratory Activity Lesson?
Read MoreA Case Study of Applying Gamification in Teaching Project Management
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