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Visiting scholar takes gaming to the next level

Gaming, whether digital or traditional, carries significant real-world implications, as highlighted by Arizona State University alum Kishonna L. Gray's research on marginalized communities. As the 2024 Lincoln Center Visiting Scholar, Gray discussed the intersection of games, identity, and social norms, urging a reevaluation of game interactions' effects on historically marginalized groups.

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Robot Trading: How Automation is Gamifying Financial Markets for New Investors

Robot trading is revolutionizing financial markets by making investing more accessible for new investors. Automated platforms simplify the process, using algorithms to reduce human error and emotional decision-making. These systems offer a gamified experience, with leaderboards and interactive features that engage users. While risks remain, automation lowers barriers to entry.

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The Impact of Technology on Toy and Game Design

The article discusses the profound impact of technology on toy and game design, highlighting its role in enhancing play experiences, fostering creativity, and facilitating education. It explores how technology has transformed traditional toys into interactive and immersive experiences, citing examples such as electronic toys, augmented reality (AR), and virtual reality (VR) games.

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Boosting heart health with rewards and fun: How incentives and games encourage exercise

The study in the Circulation journal examined the impact of gamification and financial incentives on physical activity in individuals at risk of cardiovascular events. By employing behavioral economic concepts, shorter-term analyses demonstrated increased physical activity in patients with atherosclerotic cardiovascular disease.

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Using abstraction to create learning games: Taking away what distracts learners to leave them with the core experience

The article discusses the use of abstraction in creating learning games, focusing on distilling complex real-world scenarios into manageable gaming experiences. It explores the balance between detail and simplification, highlighting the importance of maintaining the essence of the learning objectives.

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Strengthening resilience in schools to better cope with climate shocks in the South

Madagascar faces significant challenges due to climatic shocks and environmental degradation, hindering progress towards sustainable development goals, especially in water, sanitation, and hygiene (WASH), notably in schools. UNICEF, with support from partners like Zonta International, is implementing sustainable programs targeting adolescent girls.

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Game Plan: As the Workforce Gets Younger, Gamifying Training Makes More Sense

The article explores the growing trend of gamifying training, particularly in cybersecurity, to better engage employees and ensure the retention of knowledge. Ani Banerjee from KnowBe4 discusses how organizations like Beaumont Health Systems, PwC, and The Digital Guardian are leveraging gamification to enhance security awareness training.

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