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Posts tagged Game design
Visualizing stories in games requires depth and variety

Deniz Gulay argues that the visual novel genre has untapped potential beyond its traditional Japanese roots, which often rely on linear storytelling and limited player choice. Western games like Suzerain and Disco Elysium demonstrate how immersive, choice-driven narratives can elevate the genre, offering more meaningful player experiences. Gulay calls for more experimentation in game design that blends deep storytelling with interactive mechanics, moving away from profit-driven, repetitive formulas.

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Sky’s the Limit: New Game Design Minor Teaches Accessibility

Dr. Sky LaRell Anderson, a faculty member at the University of St. Thomas, emphasized the importance of accessibility in video games during the Jon Henner Memorial Accessibility in Games Speaker Series. Using a Twitch livestream, Anderson highlighted how games should be designed to be inclusive of individuals with disabilities, advocating for features like subtitles, input remapping, and adjustable difficulty.

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How God of War Made Accessibility a Core Part of Its Game Design

The recent release of The Last of Us Part 1 Remake included every accessibility feature from Part II, as well as a brand-new option for AAA titles-audio descriptive cutscenes. This November, God of War Ragnarök, from Santa Monica Studio, will be the newest addition in a beloved franchise that demonstrates its own commitment to accessibility.

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