"The Other Side" is a video game developed by Columbia University game design students, focusing on themes of depression and anxiety, drawn from their personal experiences.
Read MoreThe article "Level up: exploring the artistic side of video game design" by Angelica Frey delves into the emergence of video games embracing illustration and painterly art to create captivating visual experiences.
Read MoreThe earliest simulations with a focus on learning and improvement were wargames, and it could be argued that modern learning simulations, or even games-based learning as a field, has grown out the need for combatants to understand past strategies, and to develop and test new ones.
Read MoreThe recent release of The Last of Us Part 1 Remake included every accessibility feature from Part II, as well as a brand-new option for AAA titles-audio descriptive cutscenes. This November, God of War Ragnarök, from Santa Monica Studio, will be the newest addition in a beloved franchise that demonstrates its own commitment to accessibility.
Read MoreFor 13 years, Scott Shaw led Wilmington University's Game Design and Development program - the first four-year degree program of its kind in Delaware.
Read MoreThe best of these solutions is a fully integrated, well-formulated Game Design Document. A successful GDD is one that is made collaboratively with other members of the development team from the outset, giving the game development process a clear structure as more elements are added.
Read MoreShould you work with another game designer to co-design your game or create your game completely by yourself? That all depends. While you can design a game with a team of three or more, this is fairly rare, so I will focus this article on working with one other co-designer.
Read MoreNow, narrative design does feature some writing as a narrative content designer. A narrative systems designer, by and large, does not touch the writing. These designers wrangle dialogue systems, design and test early days tools, and make code to cue scripted scenes.
Read MoreFor today's post, I want to expand more on this and talk about what difficulty and the experience mean from the consumer's POV. Reasons for Playing If you've studied game design at all, the Bartle player type chart has probably been discussed.
Read MoreThe quarterbacking problem or "Alpha gamer problem"1 is a well-known phenomenon It is different! Game analytics offer an exciting array of new possibilities for everyone in game studios! Game analytics can change the face of game development.
Read MoreSo far we've been talking about combat damage being dealt in a standard means, but deck damage, also known as "Milling" is usually done in other ways. If you try and deal damage to an object which is important to me, I may use these same abilities to prevent that damage as well, I don't necessarily have to be the target myself.
Read MoreHow difficult games should be, and how accessible they should be, is a perennial topic, and whenever it flares up it's a sign to log off Twitter for a few days.
Read MoreStudies have shown that games can increase student motivation through engagement and light-hearted competition. One way to add gamification and game-based learning to the classroom is through integrating educational video games into the curriculum.
Read MoreRecently, this rating system has evolved into a three-tier system that includes some information about data privacy, random elements like loot boxes, and in-game purchases, but these efforts have not required the video game industry to reckon with the implications of its current design methods.
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