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Posts tagged Game Design
Chris Chen publishes research on using gaming to foster prosocial behavior and combat bullying

Cheng “Chris” Chen, assistant professor at Elon University, co-authored a study exploring how narrative-driven game design can influence prosocial intentions, particularly regarding school bullying. Published in Media and Communication, the research found that players who assume the role of a bully and make narrative decisions show increased empathy and prosocial intent toward victims.

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3 universities inspiring the game designers of the future

Great video games blend plot, playability, visuals, and music to stand out among thousands released annually. Only a few make top lists, thanks to skilled designers often trained at leading universities. Abertay University excels with cutting-edge programmes like the MSc in Technical Art and the MProf in Games Development, producing grads who land roles at major studios.

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Exploring Cultural Narratives Through RPG Design

The 4th Bootcamp #Pascualchallenge: Social Fictions and Role-Playing Games allowed students to apply theoretical knowledge in a hands-on, challenge-based environment. By designing a role-playing game based on Colombian mythology, participants bridged academic learning with real-world application, focusing on narrative creation, game mechanics, and design.

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What An Annoying Hotel Elevator Taught Me About Game Design

While traveling for a game preview, I encountered an annoying hotel elevator that required a keycard scan to select a floor. The elevator emitted a negative-sounding beep when the card was accepted, causing confusion as it contradicted the expected positive confirmation. This experience highlighted how crucial small auditory and UI cues are in game design.

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Functional play in the abstract: an interview with game studies author Peter McDonald

Peter McDonald, UW–Madison Assistant Professor, explores the evolution and cultural significance of 2D platformers in his book Run And Jump: The Meaning of the 2D Platformer. Focusing on the genre's history from Super Mario Bros. to modern indie games, McDonald examines how platformers foster a unique connection between generations of players.

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Functional play in the abstract: an interview with game studies author Peter McDonald

Peter McDonald, an assistant professor at UW–Madison, explores the philosophies of 2D platformers in his book Run And Jump: The Meaning Of The 2D Platformer. He highlights how indie developers, free from corporate constraints, have revived the intimate spirit of these games, which originated in the 1980s with titles like Super Mario Bros.

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