The article discusses the growing challenge of discerning truth from fiction in an era dominated by digital manipulation and misinformation. It highlights a study on the effectiveness of the video game 'Bad News' in teaching media literacy. Designed to simulate the role of a fake news producer, the game educates players on recognizing and resisting deceptive tactics.
Read MoreI've worked in Alternate Reality Games, LARPs, experience fiction, interactive theater, and "Serious games". Games with rabbit holes that invite you into wonderland and entice you through the looking glass. QAnon is like the reflection of a game in a mirror, it looks just like one, but it is inverted.
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