The article discusses how game design at the AAA level has shifted, focusing more on analytics and creating the "perfect game" through numbers, rather than emphasizing the intangible "feel" of a game. It argues that game design isn't just about mechanics and metrics but about creating memorable experiences that resonate emotionally with players.
Read MorePeter McDonald, UW–Madison Assistant Professor, explores the evolution and cultural significance of 2D platformers in his book Run And Jump: The Meaning of the 2D Platformer. Focusing on the genre's history from Super Mario Bros. to modern indie games, McDonald examines how platformers foster a unique connection between generations of players.
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