Digital games in the classroom: Benefits and Barriers
Read MoreSerious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games
Read MoreProfessional and pedagogical training of future students of higher education with elements of gamification
Read MoreFostering Creative Thinking Through Gamification in History Learning
Read MoreE-Module Speaking Based Gamification to Improve Students’ Intercultural Understanding
Read MorePerspective Chapter: Gamification – Pros and Cons
Read MoreDigital games-based learning : Minecraft in the 21st century classroom
Read MoreEmpirical Study of Adaptive Serious Games in Enhancing Learning Outcome
Read MoreIs Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing
Read MoreThe Epic Game of Creating a Successful Gamified Co-Creation Strategy
Read MoreGamiProM: A Generic Gamification Model Based on User Profiles
Read MoreStudents' Perception on the Use of Kahoot as a Learning Media
Read MoreDesign of a Gamified Training System for Human-Robot Cooperation
Read MoreApplications of Virtual and Augmented Reality for Practical Application Learning with Gamification Elements
Read MoreHow to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment
Read MoreBIPMIN: A Gamified Framework for Process Modeling Education
Read MorePrisoner’s dilemma game model Based on historical strategy information
Read MoreThe impact of personalization feature on students’ engagement patterns in a role-playing game: A cultural perspective
Read MoreThe role of indigenous games in education: a technology and environmental education perspective
Read MoreThe Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
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