Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games
Read MoreIntroductory Chapter: Games, Gamification, and Ludification, Can They Be Combined?
Read MoreIntegrating ease of use and affordable gamification-based instruction into a remote learning environment
Read MoreMotivating Students to Learn How to Write Code Using a Gamified Programming Tutor
Read MoreConceptual Approach to the Pedagogy of Serious Games
Read MoreGamification in Education: A Cognitive Psychology Approach to Cooperative and Fun Learning
Read MoreImpact of Serious Game Design Factors and Problem based Pedagogy on Learning outcome
Read MoreGamification in the Development of Meaningful Mathematics Learning in Students with Unfinished Schooling
Read MoreA board game to improve freshmen on computer networks: Beyond layers abstraction
Read MoreOn Gamification and Students’ Reading Ability in Vocational High School
Read MoreGamification as a Methodological Strategy and Its Impact on the Academic Performance of University Students
Read MoreBoosting Student’s Motivation through Gamification in Physical Education
Read MoreCan You Spot The Difference? Learning About Different Greek Art Periods Through Serious Games.
Read MoreA Study on the Gamification Virtual Reality Content Based on Historical Narratives : Focusing on Royal Documentary Painting
Read MoreThe Impact of Immersion through Virtual Reality in the Learning Experiences of Art and Design Students: The Mediating Effect of the Flow Experience
Read MoreRoles, Rules, and Uncertain Outcomes: Redefining Games for Learning
Read MoreThe rising trend of Metaverse in education: challenges, opportunities, and ethical considerations
Read MoreGamification Based on User Types: When and Where It Is Worth Applying
Read MoreYour Favorite Gameplay Speaks Volumes about You: Predicting User Behavior and Hexad Type
Read MoreDeveloping a Sustainable Environment Based on Augmented Reality to Educate Adolescents about the Dangers of Electronic Gaming Addiction
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