Systemic Design and Game Design: The equilibrium gameplay loop
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Read MoreRandomized Controlled Trial of a Video Gaming-Based Social Skills Program for Children on the Autism Spectrum
Read MoreOn Mixed-Initiative Content Creation for Video Games
Read MoreApplication of Neural Networks in Video Game Simulation
Read MoreUsing Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review
Read MoreAvatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices
Read MoreThe effects of difficulty and prior expertise levels in educational video games
Read MoreSelf-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being
Read MoreBeyond the silver gamer: The compromises and strategies of older video game players
Read MoreEffects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study
Read MoreLearning First Aid with a Video Game
Read MoreUsing a Serious Video Game to Support the Learning of Tree Traversals
Read MoreInvestigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
Read MoreImmersion, Flow and Usability in video games
Read MoreDoes playing a video game really result in improvements in psychological well-being in the era of COVID-19?
Read MorePredictive Psychological Player Profiling
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