Best Practices for the Gamification of Social Inclusion in Online Learning
Best Practices for the Gamification of Social Inclusion in Online Learning
By Oana Negru-Subtirica, Rasa Erentaitė, Susan Branje, and Elisabetta Crocetti
Abstract
“This gamification manual explains and offers best practices and examples of how the PROMIS project partners gamified contents related to social inclusion, in order to help other teachers and developers of online educational courses understand how gamification can be used as a pedagogical strategy for digital natives. This gamification manual can be useful for teachers, online course developers, and private companies who want to use gamification to increase social responsibility. We, the project partners, hope that it can become a core reference for online course developers in the area of social issues.”
Reference
Negru-Subtirica, O., Erentaitė, R., Branje, S., & Crocetti, E. (2022, April). Best practices for the gamification of social inclusion in online learning. Retrieved May 13, 2022, from https://www.researchgate.net/publication/360263905_Best_Practices_for_the_Gamification_of_Social_Inclusion_in_Online_Learning
Keyword
Gamification, online learning, teachers, social inclusion, students, educational, research