In the 1990s, video games were viewed with skepticism, often associated with negative outcomes. However, over time, video games have evolved, shifting from single-player experiences to live service games designed to keep players engaged for long periods, often through psychological techniques and in-game purchases like loot boxes.
Read MoreThe 2024 Manchester Science Festival featured a series of interactive events, including video games developed by the NOVARS Research Centre at The University of Manchester. These games focused on sustainability issues, such as fast fashion, mangrove tree restoration, and renewable energy.
Read MoreThe APA article discusses the growing importance of inclusivity and ethical considerations in video game design. It highlights how developers are increasingly focusing on creating games that are more representative of diverse cultures, genders, and experiences.
Read MoreSarah Stang hopes to use her new role as Assistant Professor with Brock University's Centre for Digital Humanities to help equip the next generation of game designers with the knowledge they need to make gaming more diverse.
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