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Posts tagged diversity
Episode 126 Chris Carbone on Board Game Academics

In this episode of Experience Points by University XP, host Dave Eng interviews Christopher Carbone, an accomplished career services leader and co-founder of Board Game Academics. They discuss the intersection of academia and tabletop gaming, emphasizing experiential learning and personal development. Carbone shares insights on career development, the mission of Board Game Academics, and memorable experiences from his Board Gamers Anonymous podcast. He highlights the transformative power of tabletop games in education, mental health, and social contexts. The episode concludes with a discussion on the future of Board Game Academics and its contributions to scholarly research and societal understanding of gaming.

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Episode 119 Sarah Le-Fevre on Play and Impactful Learning

In this episode of "Experience Points" by University XP, host Dave Eng interviews Sarah Le-Fevre, a games-based learning professional with expertise in addressing complex organizational challenges and fostering ethical innovation. Le-Fevre uses tools like Lego Serious Play to create immersive learning experiences. The discussion covers Le-Fevre's background in games and learning, her journey into games-based learning, and her experiences addressing systemic challenges within organizations. The conversation also touches on the diversity of Le-Fevre's projects, including keepsake games for organizational wellness and fungi-themed organizational culture games. Furthermore, Le-Fevre provides insights into her upcoming book, which explores a playful systems practice approach to impactful learning. The book challenges traditional learning design methodologies and emphasizes the need to consider the broader system when implementing organizational change.

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Episode 53 Accessibility in Games

On today’s episode we’ll cover “Accessibility in Games.” Accessibility is a concept that is often talked about in game design. Specifically when it comes to making games more accessible to a wider audience. But what does accessibility mean and what does it entail when designing games for entertainment, learning, or personal development?

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