Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
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Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
Read MoreGame principle: enhancing learner engagement with gamification to improve learning outcomes
Read MoreHigher-education students’ perceptions of point-based gamification in a learning management system
Read MoreHigher-education students’ perceptions of point-based gamification in a learning management system
Read MoreGame principle: enhancing learner engagement with gamification to improve learning outcomes
Read MoreA gamified career guidance platform with the potential to motivate young people intrinsically
Read MoreExploring the role of gamification in motivating students to learn
Read MoreWork-In-Progress: Towards A Gamified Tool for Multi-Campus Learning Activity Design
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Read MoreExploring the role of gamification in motivating students to learn
Read MoreExploring the role of gamification in motivating students to learn
Read MoreA framework for gamification in the metaverse era: How designers envision gameful experience
Read MoreImpact of Gamified Teaching on University Student Learning
Read MoreWho likes to learn new things? How Gamification User Types and Satisfaction but not the frustration of basic psychological needs explain the preference for learning new things
Read MoreComprehending the influence of brain games mode over playfulness and playability metrics: a fused exploratory research of players’ experience
Read MoreThe Impact Of Gamification On Creative And Innovative Skills Of Graduate Students
Read MoreA framework for gamification in the metaverse era: How designers envision gameful experience
Read MoreComprehending the influence of brain games mode over playfulness and playability metrics: a fused exploratory research of players’ experience
Read MoreCan We Enhance Respectful Behaviors toward Parents with Gamification? An Observational Study of Gamification Elements and Child Attitudes toward Parents
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