AI Audit: A Card Game to Reflect on Everyday AI Systems
AI Audit: A Card Game to Reflect on Everyday AI Systems
Safinah Ali, Vishesh Kumar, Cynthia Breazeal
Abstract
"An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Pre-vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon-sible AI. There is little work in using game-based learning methods in AI literacy. Games are known to be compelling media to teach children about complex STEM concepts. In this work, we developed a competitive card game for middle and high school students called “AI Audit” where they play as AI start-up founders building novel AI-powered technol-ogy. Players can challenge other players with potential harms of their technology or defend their own businesses by fea-tures that mitigate these harms. The game mechanics reward systems that are ethically developed or that take steps to mit-igate potential harms. In this paper, we present the game de-sign, teacher resources for classroom deployment and early playtesting results. We discuss our reflections about using games as teaching tools for AI literacy in K-12 classrooms."
Reference
Ali, S., Kumar, V., & Breazeal, C. (2023, May 29). AI audit: A card game to reflect on everyday AI systems. https://arxiv.org/abs/2305.17910
Keywords
AI Literacy, Game Based Learning, K-12 Education