Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education
Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education
Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education
José Manuel Sáez-López, Esteban Vázquez-Cano, Javier Fombona, Eloy López-Meneses
Abstract
"This research has analyzed the application of gamification and gamebased learning to primary education based on the evaluation of gamification by 308 primary education teachers in Spain. A quantitative and qualitative analysis was made of teachers’ competences, the tools and devices most widely used, didactic functionality, emotional competence and social skills. The results showed that teachers had a positive attitude towards gamification, and good knowledge and management of tools such as Genially, Kahoot and Google Classroom. With the appropriate resources, class planning and teacher training, game-based learning and gamification can boost student motivation and commitment, and foster enthusiasm for beneficial, pedagogical interactive processes."
Reference
Sáez López, J. M., Vázquez Cano, E., Fombona Cadavieco, A. J., & López Meneses, E. (2022). Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education. Interaction Design and Architecture. https://digibuo.uniovi.es/dspace/bitstream/handle/10651/67972/53_11.pdf?sequence=1
Keywords
game-based learning, primary education, gamification