Software tool tracks student behavior in educational games to boost collaborative learning
Software tool tracks student behavior in educational games to boost collaborative learning
Software tool tracks student behavior in educational games to boost collaborative learning
Matt Shipman
February, 18, 2025
Summary
Researchers at NC State and Indiana University developed real-time software tools that analyze student behavior in the educational game EcoJourneys to assess collaborative problem-solving (CPS) skills. The system tracks every student action, using statistical models to identify behavior patterns linked to learning outcomes. This non-intrusive method enables adaptive gameplay, where the game can respond to student choices to reinforce key CPS concepts. Tested with 61 middle school students, the approach revealed patterns tied to both strong and weak learning gains. The framework, using constraint-based pattern mining, offers scalable, evolving interventions aimed at enhancing CPS skill development through personalized game-based learning.
Reference
Shipman, M. (2025, February 18). Software tool tracks student behavior in educational games to boost collaborative learning. Phys.org. https://phys.org/news/2025-02-software-tool-tracks-student-behavior.html