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US Army to spend $26bn on gamification and simulation training by 2028

US Army to spend $26bn on gamification and simulation training by 2028

US Army to spend $26bn on gamification and simulation training by 2028

Alex Blair

July, 16, 2024

Originally Published Here

Summary

The US military is set to invest over $26 billion annually in gamification and simulation training by 2028, focusing on enhancing training and recruitment. While gamified training uses game-like elements to help personnel acquire skills, concerns arise regarding its effectiveness, potential desensitization, and ethical implications, especially related to underage recruitment. The US military accounted for 92% of global gamification spending in 2022, and its use of video games for training has sparked skepticism. Critics highlight the ease of bypassing age restrictions in online platforms, raising questions about balancing recruitment needs with ethical practices.

Reference

Blair, A. (2024, July 16). US Army to spend $26bn on gamification and simulation training by 2028. Army Technology. https://www.army-technology.com/news/us-army-to-spend-26bn-on-gamification-and-simulation-training-by-2028/