This article will discuss two formative issues with game design: constraints and scope creep. While separate articles and books could address both topics, this article will discuss them as a singular issue as constraints in the design process can often mitigate the scope creep of game design projects.
Read MoreOne of the hardest and most difficult questions that can be asked about games is what they are and how they are defined. The answers, responses, and philosophies regarding these big questions are as diverse and varied as those who have sought to define them. Therefore, this article will attempt another take on defining games and discussing their meaning and interaction for the people that play, define, apply, and share them.
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